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Press kit

Fact sheet

Name

corpo/ghost

Developer

Interleaved Systems

Platforms/stores

PC (Steam)

Release date

To be announced

Genre

Stealth Action/Adventure

Logos

Download logos.zip (194 KB)

Contact e-mail
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Description (short)

Infiltrate various companies, tap into their databases and exit while avoiding contact with employees. You have been invited to participate in the virtual planning of corporate espionage missions.

Features

  • Deep simulations of lighting and sound, the effect of doors on the propagation of light and sound, the perception of world events by non-player characters.

  • A special weapon/tool capable of emitting focused rays of light and sound, giving the player increased control over other in-game characters.

  • Automated saving of branching game state and a state-of-the-art interface for navigating between saved states to allow for enhanced player experimentation.

Screenshots

Important
All screenshots are work-in-progress and subject to change!
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Reveal Trailer

Gameplay Video

Description (full)

In the near future, corporate accountability has reached an all-time low. A group of vigilantes has created a darknet company offering corporate espionage services to other companies. Discounts are proportional to the revenue of the target company, to incentivize smaller companies to pool resources against bigger ones. To remain competitive, most small companies eventually start using their services, though this is not publicly acknowledged.

Most missions are simple, and do not require intrusion. The remaining missions - due to their difficulty - require additional planning. This planning is crowdsourced - software is made available to a group of hand-picked participants all around the world. Using this software is like playing a video game - participants make their decisions in simulated scenarios. These decisions are then collected, analyzed and may eventually contribute to the planning of a corporate espionage mission.

You have been invited to participate.

Each mission is set in the office/IT section of a building, a few hours after midnight. Only night shift reliability engineers and night watchmen are still in the building. The missions simulate the propagation of light and sound through the rooms, as well as the reactions of employees to various disturbances that might appear.

Your job is to be a ghost - distract your opponents to clear a path and avoid getting caught - all while completing the mission. As you proceed through the environment, it is important to remember that everything you interact with may set off your opponents, and they will investigate. To keep things interesting, sometimes they might even do something unexpected.

To get you out of tough situations, you are given a tool that you will in time regard as your most valuable companion - a device that is capable of emitting strong light rays and targeted sound pulses, and is therefore guaranteed to create powerful distractions for your opponents at the location of your choice - assuming you have a direct line of sight to that location.

The missions are strictly non-lethal, even remaining hidden is not worth the cost.

To facilitate experimentation, the software includes the "Timeline" feature - a way to quickly create and restore save points at any time, allowing different approaches to be attempted for the entire duration of the mission. Save points can be arranged in a map, or in a progress graph, which allows them to be identified more easily.

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